Fill algorithms

StitchKit ships 9 fill algorithms beyond the basic tatami. Pick the right one for the shape and the look you want.

Pick a fill

Select a closed shape → Properties panel → Dolgu (Fill) dropdown.

FillGeometryBest for
TatamiHorizontal scan-line zigzag (default)General fills, large areas
SatinPerpendicular zigzag along medial axisLetters, narrow strokes
MotifTile pattern (dot, leaf, cross, custom)Decorative borders, textures
Auto SatinVertical slab cuts → per-band satinThick-and-thin variable widths
ContourConcentric inset rings (Wilcom parity)Concentric rings, target shapes
SpiralArchimedean polar spiralCircular fills, swirl effects
RippleMedial-axis offset bandsWave / ripple textures
Cross-stitchGrid of X-shaped stitchesSampler / heritage look
RedworkSingle-pass outline-style fillVintage redwork, line art
EchoQuilting echo lines around perimeterQuilting, applique outline
MeanderHilbert-curve serpentine mazeQuilting background fill
StipplingOrganic random-walk puzzle-piece fillFree-motion quilting look

Pull compensation

Most fills support per-side pull compensation (Properties panel → Çekme → ⊕ badge for asymmetric). Use asymmetric on knit, stretch, polo: typical preset gives more compensation on the vertical sides where fabric stretches more.

Auto density on resize

Properties panel → toggle. When enabled, resizing a fill block recalculates the stitch density to stay constant — Hatch's $1,299 feature in StitchKit for free.

Quilting fills

Echo, Meander, and Stippling live in the Kapitone (Quilting) tab. They're tuned for quilt-style background coverage:

  • Echo — clean parallel offsets, good with applique
  • Meander — grid-aligned, 90° corners, structured look
  • Stippling — organic random walk, the free-motion quilter classic

Notes

  • All 12 fills round-trip through DST/PES/EXP/JEF/VP3/XXX/PEC without loss.
  • Density is independent of fill type — set the same density value on tatami vs cross-stitch and you'll get a comparable stitch count.
  • Auto Satin and Contour benefit most from smooth Bezier input. Sharp corners can produce satin slivers.