Advanced Editor Tools

This section covers the advanced digitizing, cut-and-split, and production tools in the StitchKit editor. Most of these tools require a paid tier; each heading notes which tier is needed. The tiers are: Free, Starter, Pro, and Ultimate. When you tap a locked tool, the app takes you to the upgrade (paywall) screen — none of your work is lost.

Windows — These tools live in the top toolbar, the right-hand panel ("Block Options", which opens when a block is selected), and the bottom sheets. When a tool is active, its settings panel appears to the right of the canvas.

Note — Tools such as "Knife" / "Trim" / "Intersect", "Rhinestone", "Multi Blend", and "Quilting" only work on path-based blocks. A path-based block is one you drew with the Bezier tool, imported via "Magic Wand" / SVG, or digitized inside the app. When you open a machine file directly (DST/PES), those blocks have no source path, so these tools stay greyed out or throw a warning.

Magic Wand — extract regions from an image

"Magic Wand" separates a bitmap image (a photo or clipart) into color regions so you can turn it into embroidery in a single click. It splits the image into color buckets, converts each bucket's silhouette into a closed path, and prepares each path as its own color block ready to stitch. Tier: Pro.

  1. Import an image and open the "Magic Wand" panel.
  2. Set the number of color buckets. Rule of thumb: 4–8 for clipart, around 8–12 for photos.
  3. Set the simplify tolerance and the target width (mm). A higher tolerance produces simpler, more angular contours.
  4. Assign each color bucket a stitch mode (e.g. fill or outline) and a thread color.
  5. Hit Apply; each bucket is added to your design as a separate color block.

Tip — If you want to change the scale, use the panel's reload option to re-trace at a different target width — you won't have to reassign the buckets from scratch.

Node Editor — edit nodes and paths

The "Node Editor" lets you edit the anchor nodes that make up a path directly on the canvas. Open it from the "Edit nodes" button in the Bezier path tool's panel; the path's nodes are overlaid on the canvas. Tier: Pro (it goes through the same gate as the Bezier path feature).

  1. Open the Bezier path panel and press "Edit nodes"; the bottom sheet closes and the nodes appear on the canvas.
  2. Drag a node to move it. Click a segment to add a new node, delete a node, or change a node's type.
  3. On each pointer-up, your changes are written back to the path's point list; if you exit at any time with ESC, your edits are preserved.
  4. Exit the editor with the "Done" button at the top. The Bezier bottom sheet reopens; there, choose a stitch mode and hit Apply.

Note — Node editing changes the path geometry; stitches are only recalculated when you hit Apply in the Bezier bottom sheet. In other words, during editing you won't see the stitches update live — only after you apply.

Knife / Trim / Intersect — Split and Cut Tools

These three tools split or clip a selected path-based block with a freehand stroke. After picking a tool, you drag a freehand line or polygon across the canvas; when you release, the operation is applied to the selected block. Tier: Pro.

ToolWhat it does
"Knife"Your stroke splits the block in two, producing two separate blocks.
"Trim"Removes the region you draw from the block (deletes that area).
"Intersect"Keeps only the part where the region you draw overlaps the block.
  1. Select the path-based block you want to split.
  2. Activate the "Knife", "Trim", or "Intersect" tool.
  3. Freehand-drag your cut/clip line across the canvas and release.
  4. The resulting piece(s) are re-stitched using the block's current stitch mode and added to your design.

Note — If your "Knife" stroke never touches the block, nothing changes and you'll see a warning. If the selected block isn't path-based (e.g. a DST/PES import), the tool won't run.

Appliqué — Appliqué Workflow

The "Appliqué" tool builds a classic three-pass appliqué from a single outline. Each pass is a separate color block, and the machine stops between blocks so the operator can place the fabric and trim the excess. Tier: Starter.

  • 1. Placement: A light running stitch that shows where the fabric goes.
  • 2. Tackdown: A stitch that secures the appliqué fabric once you've laid it down.
  • 3. Cover satin: A wide satin that covers the raw edge. This pass is flagged as an "appliqué" role; it covers the stitches underneath (hidden-stitch cleanup treats it as opaque).
  1. Open the "Appliqué" (AppliqueWizard) bottom sheet.
  2. Choose a shape — a rectangle, an ellipse, or a frame that fits the current hoop — and enter its size (mm).
  3. Set the placement, tackdown, and cover thread colors, along with the cover satin width.
  4. Hit Apply; the three blocks are added to your design. If you add them to an existing design, they're merged on top.

Sequin

Sequins are a fill/draw mode ("Sequin" style) that places sequins at set intervals along a path. There are two ways it can work:

  • Visual sequins: Each sequin is simulated by a small ring of stitches that starts with a jump. It works in every format and can give a mixed-size sequin look.
  • Machine sequins ("Machine sequins"): With the style panel open, turning this toggle on generates true machine sequin commands (native in Tajima DST; when you export to other formats, they expand into visual rings).

Tip — When you select the sequin style, a "Machine sequins" on/off toggle appears in the right panel. Turn it on if you're outputting to a sequin-capable machine; otherwise, the visual mode is safe in every format.

Rhinestone — Rhinestone Placement

The "Rhinestone" panel fills the selected block's source path with standard SS stone sizes (CrystalCAD-style) and shows a live stone preview on the canvas. Tier: Pro. The panel appears under "Block Options" on the right when a block is selected.

  1. Select a path-based block (stones can't be generated on DST/PES blocks that have no source path).
  2. Choose the stone size (e.g. "SS10"), the placement mode ("Fill" or "Outline"), and the spacing between stones.
  3. Hit Pack; the stone count is shown and the stones are previewed on the canvas. As you change settings, the preview is recalculated.
  4. For output, you can export a PDF template with a placement map plus a materials list, or a 1:1 cuttable SVG template (holes plus registration marks).

Multi-hoop split — Split Across Multiple Hoopings

Splits a large design that doesn't fit the hoop into multiple hoopings. Each hooping contains the stitches that fall within its cell, and the coordinates are re-centered on the cell's center. Tier: Pro.

  1. Choose a hoop from the right panel.
  2. Open the multi-hoop split (HoopSplit) bottom sheet; the app computes the fewest hoopings needed in a row-and-column layout.
  3. Export each hooping as a separate DST file (the row/column is added to the file name).

Note — This is a hard-clip split: a stitch is cut sharply at a cell boundary. So it works best on designs with natural gaps — like the space between lettering and motifs. Hoopings that contain no stitches aren't added to the list.

Cut / Print — Cut and Print Templates

There are two separate templates for production output:

TemplateWhat you getTier
"Print"A PDF/PNG print of the design, with options for alignment crosshairs, a ruler, a color legend, true scale, and a realistic look. Page size: Letter, A4, Tabloid, or auto-fit to the design.Starter (basic)
"Cut file"An SVG or PLT output for appliqué/cutting, with options to apply a kerf (blade allowance) and to include non-appliqué outlines.Pro
  1. Open the relevant bottom sheet (Print or Cut file).
  2. For print, set the page size and marks; for cutting, set the format (SVG/PLT) and the kerf value.
  3. Hit Apply and save the file.

Quilting — Quilted Fills

"Quilting" re-stitches the selected block with one of three quilting patterns. It only works on the selected block, and the block must have a source path. This is an editing operation; it requires stitch-editing rights (Tier: Starter-level editing).

  • Meander: A free-motion quilt that fills the area with a wandering, space-filling curve. You set the "Cell" spacing.
  • Stippling: A dense, non-overlapping meandering trail. You set the "Trail" spacing.
  • Echo: Concentric rings that follow the edge of the shape. You set the number of rings and the ring spacing.
  1. Select a path-based block.
  2. In the Quilting panel, choose the Meander / Stippling / Echo mode.
  3. Enter the spacing and stitch length; for Echo, enter the number of rings.
  4. Hit Apply; the block is re-stitched in the selected mode.

Color block order

Each color in a design is a "block", and the machine stitches the blocks in list order. Changing the order changes the stitch sequence — for example, you'd reorder them to stitch dark colors first, or to lay down a fill before its outline.

  1. View the blocks in the list in the left/right "Layers" panel.
  2. Drag and drop a block to a new position; all of the moved block's stitches move with it.
  3. Group, hidden-block, and color assignments are preserved through the move.

Tip — From the block list you can hide ("Hide") or delete a block; hidden blocks can optionally be stripped from the file when you save ("Remove Hidden Stitches").

Multi Blend groups

"Multi Blend" is an advanced fill group that fills a single area with several overlapping thread layers, blending them through density masks — ideal for soft transitions between two colors. The gradient/blend paths involved are on the Pro tier.

  • "Convert to Multi-Blend" (Promote): Converts a single selected path block into a Multi Blend group. It works as long as the block isn't already in a group.
  • "Convert Gradient to Multi-Blend": When you select two different blocks (both with source paths and ungrouped), it turns the gradient between them into a multi-layer blend.
  1. With a block selected, use the Multi Blend button in the right panel ("Block Options").
  2. Once the group is created, add/remove layers in the layer stack panel, reorder them, and set each layer's color and density mask.
  3. You can also apply one of the ready-made blend presets; the group is regenerated to match.

Note — Multi Blend has a lower and upper limit on the number of layers; too many dense layers can increase the needle/thread load on the machine. The app may show a warning at unsuitable densities. Since the layer order and masks determine the look, check the preview after you add them.